Adding a bump:
Playing with specular roll off maps and specular colour ramps:
Playing with inner glows:
Slightly increased bump maps:
With the vein too:
It's becoming more interesting for sure!
I need to tweak the texture still because there's a thick seam and the top and bottom of the sphere should match a little better but I'm glad it's getting somewhere at least!
I think I'm starting to get the hang of it a little more now too which is lovely :D
The second render under "Slightly increased bump maps" is looking sweeeeeeeeeeet!
ReplyDeleteagreed - and I also like the solidity of the topmost render; I know you could just go on and on (and forgive my ignorance of the mechanics here) but you're getting quite a metalised feel - it's not unattractive at all - but it does move you away from that fibrous, matte, water-colour aesthetic you focused on earlier... your thoughts?
ReplyDeleteCheers Jono! :P
ReplyDeleteI agree Phil, it's definitely starting to lose its softness now, I think I just got carried away with just trying things. I now think I know what to do with it to fix it though! :D
What about the glow, does that work colour and size wise?