Just a few new additions really. As I want to make her look a little more unique I decided to add a nagajuban, inspired by the one worn by Saito in Inception. It makes her chest less plain and works well with the new attempt at a wrap-around top. Still been tweaking her face as well but I think she's coming along nicely now, and with a few more refinements on the rest of her clothing I can start thinking about texturing :D
Wednesday, 22 August 2012
Tuesday, 21 August 2012
There's been lots of tweaking on Inari recently, particularly on her face and a little on clothing creases:
Her face is definitely coming along nicely now with a few things here and there that still need to be tweaked. The clothing still needs work though and a few accessories will be added to make her more unique and ninja-like ( I do still love that she has throwing darts in her hair though :D).
Now, onto the Minor Project ideas I've had so far!
During the summer I've picked up the rather therapeutic hobby of knitting and crochet. Probably sounds a little odd and unexciting but some of the creatures I've been making are adorable, even if I do say so myself. It was after I'd made my first long-legged monster-man that Jon mentioned something like that could make for a very simple but charming animation. I haven't really given too much thought to design or creature-type yet but I do know that something like that could really be the small, but perfectly formed, animation I need to really throw myself into the third year.
The narrative ideas we've discussed have been silly, but cute and fun too, such as:
- A mix of live action and 3D, where knitting hands will pop the creature into frame and then add or take away knitted elements comically.
- The creature could be snagged on something at the beginning of the animation and as it tries to reach its goal, steadily unravels itself through the narrative, culminating in a funny or sad ending.
- There could be two characters in the narrative. One discovers that the other is caught and at first thoughts thinks it's dead and mourns its friend. However, the caught creature wakes and laughs at the others mistake. The first creature, now frustrated at being laughed at, grabs the loose thread and completely unravels the caught creature. Laughing as it walks away, leaving angry blinking eyes in a pile of wool.
These ideas aren't refined yet of course, but I want to keep the narrative simple so I can get the character, rig and animation to the standard I want. This way I can start the Final Major Project confidently and with something I can be proud of! :)
Friday, 17 August 2012
I've based her face on an actress called Hannah Simone as she has a similar face shape and features that I was after for Inari, which turned out to be a big help! She's still a ways away though, but I thinks good progress has been made!
Tuesday, 14 August 2012
Monday, 13 August 2012
As I've been battling a little recently with various things I've decided to jump into a project I know I enjoy and that's modelling Inari:
I haven't entirely finished her overall design and it's still at a very early stage, but I'm enjoying the modelling and she's starting to become something resembling human too! Her face has been a real pain to get right and it's only just developing into something promising but as I'm typing this I'm spotting things that need to be tweaked!
I think she'll end up a little cuter than I'd first planned but I think that'll make her sit quite nicely with Kitsune when I come around to modelling her too.
It's nice to feel passionate about something in Maya, so onwards and upwards hopefully! :D