Monday 26 March 2012

Lighting and Texturing Tests So Far...

This is my current scene:
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These are all on going, it's just what I've been up to the last few days. Coming along nicely though :D

3 comments:

  1. Nice! The light fog adds a real punch to the scene. Early days I know, but the caustic effect on the floor looks a little bit repetitive/grid like at the moment. Shouldn't take much to break it up.

    I think the statue could and should look really spectacular when fully light and textured. It Reminds me of statues that are dotted about in Bioshock.

    http://101videogames.files.wordpress.com/2010/12/bioshock_xbox360_screenshot_61.jpg

    Looking forward to it!

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    Replies
    1. Thank you Tom! I completely agree with the caustic affect, and I'm glad you like my figurehead! I really wanted it to have that kind of unsettling, watchful feel to it so I'm really happy it's kind of coming across.

      Looking forward to texturing her next too! :D

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    2. I agree, the statue is beautiful; can't wait to see her textured.

      I rather like the individual purple beam of light that's lighting the cauldron. I'd suggest rotating the basin clam a bit to be more head on to the camera, right now it feels at too much of an angle and kind of juxtaposes the perspective / horizon line a little.

      Well done on the lighting though, just start populating and texturing the scene! :D

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