Nice! The light fog adds a real punch to the scene. Early days I know, but the caustic effect on the floor looks a little bit repetitive/grid like at the moment. Shouldn't take much to break it up. I think the statue could and should look really spectacular when fully light and textured. It Reminds me of statues that are dotted about in Bioshock. http://101videogames.files.wordpress.com/2010/12/bioshock_xbox360_screenshot_61.jpgLooking forward to it!
Thank you Tom! I completely agree with the caustic affect, and I'm glad you like my figurehead! I really wanted it to have that kind of unsettling, watchful feel to it so I'm really happy it's kind of coming across. Looking forward to texturing her next too! :D
I agree, the statue is beautiful; can't wait to see her textured. I rather like the individual purple beam of light that's lighting the cauldron. I'd suggest rotating the basin clam a bit to be more head on to the camera, right now it feels at too much of an angle and kind of juxtaposes the perspective / horizon line a little. Well done on the lighting though, just start populating and texturing the scene! :D