After my tutorial with Alan it was clear that the animation is going to be tricky for me, but one way he recommended I could do it is to have key poses that the character would jump between. They would be the 45 & 90 degree angles of the character, similar to these animation examples below:
This style creates a kind of jerkiness that I think would really suit my character and its world. The animation wouldn't be quite as lo-fi as these examples, and if there's time it may even be smoothed out further, but it would have a real charm to it that I think would work a treat, especially as it seemed to work so nicely with my previous eye test! :)
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