I've tweaked a few more scenes, mostly just tidying up transitions with the pulling scene and changing his final position in the window scene:
I'm really happy with how the animation's been developing. Again, this might be the final piece, but we'll see if I spot more things to change later :)
I've added a few more close ups and tweaked a few scenes, mostly the cloth scene and the pulling scene:
I like how the pace feels at the moment, I'm going to add a few more shots from different angles in the penultimate scene from behind, but other than that I think it's almost there :)
Here I've adjusted the spiral scene to add a little more movement and tweaked the pie chart scene to seem as though he's pushing it rather than chasing it:
It's working pretty nicely so far! There's still a lot of tweaking to be done but it's nice to see it as a rough whole animation now.
I've had a few suggestions and there are a few additions I'd like to make to certain scenes so:
The scene in which the floor disappears beneath his feet and he falls into the chasm below will have the pillars sink quickly in to the black instead.
This scene will be linked to the next by the character falling and into the next scene from the previous one.
The windows may need to slide in instead of having the instant 'light off' animation they have at the moment, allowing the character being squished to feel a little more like it's part of the scene.
The two sequences before he sits on the cube feel a little off still. This may be an issue with the editing or the camera and I'll find out soon.
I'm still new to animating and although some of it isn't that great I'm quite happy with how jerky it can be, and he's been a pretty cute character to work with so far so that's great. Any more suggestions and feedback is much appreciated and I'm looking forward to getting this animations polished and lovely :D
I'm currently working on animating the bulk of the scenes in Maya. It's going okay, some of the scenes aren't particularly smooth yet but it's a good starting place, and it allows me time to refine it later. Once I've got them all done I'll post up a new pre-viz to see how it all fits together. For now though, here are a few renders of the scenes I've got at the moment:
I've adjusted his cog joint to give him more time in the air:
It's definitely better, although I did struggle to make it look like he was going up and down from this view. You can see it from the front but I think it just about works now. :)
He gets a few nasty surprises in my animation so I thought I'd get a bit of practice going, using some of the reactions in the Animators Survival Kit as a basis:
I had a good go and I think it works quite nicely. It's not amazing of course, but I think for a quick test it works pretty nicely, and I now have a few more poses for my PoseLibrary! :D
Below is my second attempt at a run cycle put into a bit more context, the first is at 25fps and the second is at 30fps just to see if it looks a little better:
I've been struggling with this one for days but I do think it's almost there. I've been having trouble loosening him up so he doesn't feel as if everything's moving at the same time, but when I do I seem to come across very random and unpleasant jumping in his arms.
Anyway, I could do with a break from this cycle so it's time to continue with a few of his behaviours.
I tweaked the arms, added foot pressure and trouser movement below:
It's definitely a little tidier and I'm glad with how it's coming along after the little trouble I had earlier. Might have a break from these cycles and have a go at some reactions. After looking in The Animators Survival Kit, I've found a guide to creating surprise that I'd really like to have a go with. Onwards and upwards! :D
It's a bit wobbly but I like how lumbered his run feels though. It's starting to look like a run too which is good, but I've got my copy of Richard Williams' Animators Survival Kit by my side, so I should get there eventually :)