Tuesday, 27 November 2012

@Alan, Walk Cycle Update...

After making a couple of blend shapes and adding some laces to the feet, this is where his cycle is currently at:

The texture's simple, but it works, and the blend shapes are working nicely on the trousers and shoes. They're controlled by a driven key one the foot control, which seems to be doing the trick nicely.

Any pointers about how to improve the cycle are much appreciated though, but he seems to be coming along nicely other than that :)


  1. Hi Molly

    No 1) The feet should fall heel first. Right now you have him 'scuffing' his feet and hitting hard with each step (putting the brakes on).

    No 2)Overlap - The body, head, and arm movement shouldn't feel like they all happen at once. The body leads and the head and arms catch up. Move your animation for the head and arms a couple of key frames after the body moves. Remember to fix the cycle after (beginning and end points in the grap editor. This should losen your character up a bit.