Now with the last few scenes hopefully a little clearer :)
Sunday, 11 November 2012
Thursday, 8 November 2012
Pre-Viz Animatic Update...
I've now changed the vertical & horizontal stripes scene to add a little more peril to our hero's journey:
It's definitely much more dynamic now, and I still get to have the moment when he's trying to hold back the blackness before it engulfs him entirely.
Wednesday, 7 November 2012
Updated Pre-Viz Animatic...
I've tweaked the opening sequence and added a close up in the scenes with the vertical stripes. I also followed some more advice and turned the slope into more treacherous stairs and the chasm now disappears so our hero falls into the black, into the next sequence:
I think it works nicely now, but please let me know what you think! :)
I think it works nicely now, but please let me know what you think! :)
Monday, 5 November 2012
Pre-Viz Animatic Update...
Here I've continued with the close up from the first scene, instead of having it cut back to the long shot:
Below has one other scene slightly changed. In the scene with the horizontal stripes, as the character passes through the middle and decreases in size I've also made him flip to the top of the screen:
Maybe that's an unnecessary addition, but let me know what you think! :)
Below has one other scene slightly changed. In the scene with the horizontal stripes, as the character passes through the middle and decreases in size I've also made him flip to the top of the screen:
Maybe that's an unnecessary addition, but let me know what you think! :)
Sunday, 4 November 2012
Pre-Viz Animatic: Part Four...
I've removed the jarring place-holders and instead made some new footage that I think fits in much better:
It's definitely an improvement on the previous post, but I've used a few cross fades to indicate that the scenes are supposed to match. For example, the chasm scene is supposed flip down into the stripes scene,as it did before, but I couldn't get it to do that in pre-viz with the new 3D steps. I think it's still much clearer though, but let me know what you think! :)
Pre-Viz Animatic: Part Three...
I've made the character react more appropriately in the old scenes and also tried to incorporate some close up shots too:
The close ups are a little jarring at the moment but when it comes to the animation there will be more of an emotional reaction with his face and body too, these are just place-markers at the moment. I think his reactions are working better now in the old footage, it's a little clearer what he's trying to do but do let me know if you have any feedback for me! :)
Subscribe to:
Posts (Atom)