This is just my work so far:
(Just playing with textures)
It's a bit shoddy I know but I think I know where I'm going.
I want one bright light source coming in from out of shot, illuminating the chair and mask, which cast a big shadow on the wall behind. I'm going to have a lot more detail in the scene I'm just trying to get the angle right, the last one is almost there I think but feedback is much appreciated.