Monday, 16 May 2011

New Texture Tests...

Adding a bump:


 Playing with specular roll off maps and specular colour ramps:







 Playing with inner glows:





 Slightly increased bump maps:


With the vein too:





It's becoming more interesting for sure!

I need to tweak the texture still because there's a thick seam and the top and bottom of the sphere should match a little better but I'm glad it's getting somewhere at least!
I think I'm starting to get the hang of it a little more now too which is lovely :D

3 comments:

  1. The second render under "Slightly increased bump maps" is looking sweeeeeeeeeeet!

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  2. agreed - and I also like the solidity of the topmost render; I know you could just go on and on (and forgive my ignorance of the mechanics here) but you're getting quite a metalised feel - it's not unattractive at all - but it does move you away from that fibrous, matte, water-colour aesthetic you focused on earlier... your thoughts?

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  3. Cheers Jono! :P
    I agree Phil, it's definitely starting to lose its softness now, I think I just got carried away with just trying things. I now think I know what to do with it to fix it though! :D
    What about the glow, does that work colour and size wise?

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