Saturday, 14 May 2011

Fixing Textures Part One...

Simon recommended that to soften my CG I should use hand painted textures so this is what I've got so far:
 
B Cell Textures:





Bump Maps:

First Renders:

Second Renders:



Whole Render:

Latest Render:


It's getting there. I need to do more work with the bump maps and the lighting I'm using to show it is really poor so I'll see how I can go about fixing that. Also there's a really ugly seem running down the side so I'll have to also see if I can get rid of it. I do quite like the look of the painted texture though.

4 comments:

  1. Could do with some specular maps, transparency, reflectivity glows etc.

    Hand painted textures on models are great but they need extra maps to distance themselves from just being colour textures on a model. Anyone can do that! It's all the other stuff that will give it the wow factor.

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  2. Ah right, thank you. I have no idea how to do that at the moment, I think I'm a bit behind on Maya knowledge, so I'll have to look into it :)

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  3. Experiment with different shaders as well. Looks like you're just using a regular Lambert there. Blinn, Phong, Surface Shader, mia_material_x (mental ray shader) etc all have there own unique properties.

    Texturing is always a battle between shader properties, texture and lighting.

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  4. Oh right! Thank you! I'll get on with a load of experiments and hopefully something will jump out, thanks :D

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