Sunday, 21 November 2010

Friday's Photoshop Ideas...


After Speaking to Photoshop Phil He showed me a quick way of creating layers with the lasso and then a way to save time colouring my black and white images:



This was my first attempt at one of my final pieces using the techniques Phil showed me. I sadly forgot to save my progress but it's easy to see that it isn't quite grand enough.  I've decided to try a blue colour scheme because I like that it can portray an empty coldness and also an ethereal atmosphere. 





I'm really happy with how big and empty this hall looks with the table right at the centre.  I also like the atmosphere that's created by the gradual colour change near the back of the image.


Here I decided to try adding more perspective into the image.  I wanted the columns to be more dramatic and I think they are.  The next move is to add colour to this and try another angle to make sure this is the right one. 
Again I have chosen to use very little shading as I was focusing on the angle and depth but once I've chosen the angle I'll be able to create more textures and more dramatic shadows.

Thursday, 18 November 2010

Life Drawing Part 8...

And I must say, I think I'm improving!


This was our warm up task, we had to use a different colour pastel for every pose and I really like how it turned out, especially how vibrant the colours are!


I didn't send as much time as I should have on the hand and she's a little thinner and longer (again!) than she should be but I think my shading's improving at least! :)

James Cameron's 'Avatar', 2009


James Cameron's Avatar is, to date the highest costing and grossing film in history, the reason being it's also the most technologically advanced.


The film is almost completely computer generated.  The CG animation displayed in Avatar is unlike anything seen to date. To create  realistic movement the actors are adorned with a skin-tight suite with lots of little dots on that are used for a camera to track their movements.  Eve Light Honthaner reveals that "in making Avatar, James Cameron took this technique to a whole new level by creating a small skull cap that hung a camera in front of the actors' faces, so as they performed, the camera also transmitted facial movements which were then assigned to their virtual characters."  This techniques was one of the many new techniques that Cameron had to have developed in order to portray his vision that was Pandora and its inhabitants, the Na'vi.  The Na'vi are blue, incredibly strong and tall humanoids that live a tribal life on Pandora.  These, though acted by people, are completely rendered in CG and despite this sometimes becoming more of a burden than a blessing, Chris Hewitt explains that:"The Na’vi, each of whom has clearly distinct features ... may not always seem photo-real, but they do seem – and this is crucial – alive and extremely expressive, helped by the fact that the dead-eye problem, which has plagued mo-cap movies since their inception, has been well and truly solved".  It is these expressive eyes that make such a huge impact on the audience as they watch the characters develop.  Due to them being such a dominant part of the Na'vi's faces for them to be anything but expressive would do naught but hinder the narrative.  He goes on to explain that all the emotion of the characters, whether it is love or sadness, is "contained in the intricacies of detail in the eyes – a flicker of longing here, a widening of the pupils or a rolling tear there, that further aids the illusion that these conglomerations of ones and zeros actually exist. ".

It is this realism of emotional display that provides the audience with their attachment to these characters, and without this emotional investment the audience wouldn't be so drawn into Cameron's underlying moral message.  Within the narrative, the audience is observing the disastrous consequences that humans have wrought through there ravaging of their own planet's resources.  As Jake Sully, the lead male character, mentions, the humans 'grey world' where they 'killed their mother' and now they've moved onto Pandora because it has a lustrous source of their most desired fuel. Though at some points the message isn't  particularly subtle, the audience can see that Cameron is contextually referencing the effect that humans, such as the most dominant powerhouse, America, are currently having on our environment. Akbar S. Ahmed has acknowledged that "A more recent critique of America, its foundational myths, and ideological assumptions comes in James Cameron's Avatar (2009),... It is about soulless, arrogant, and murderous white colonists out to deplete the planet Pandora's natural resources and in the process destroy its tribal population."  At present, America is believed to be a greedy consumerist country that selfishly takes what it wants because it has enough power to, whether it is fairly or not.  One example of this blind greed is the current war with Iraq and Afghanistan and the previous Gulf war, during which oil was the unsaid agitator.


Along side the cultural reference is the theme of what makes a person human.  The Na'vi may look human but they're 'savages' living an uncivilised life inside an enormous old tree.  The humans the audience see are highly technologically advanced, with their 3D computer monitors and ability to clone s spliced mixture of human and Na'vi genes for them to use as avatars.  Despite the huge war machines and breathing aparatus, the audience is left feeling somewhat empty when they are within the confines of the humans 'safe zone', the concrete grey civilization they've made on Pandora.  It isn't until they are placed with the Na'vi, running through trees and glowing vegetation or grouped together at the 'Tree of Souls' chanting and moving as one that the audience really feels the pulse of life within them.  Chris Hewitt also observed that Cameron is "asking fairly complex questions about what it means to be human... the humans here, Sully and an assortment of ‘good’ scientists ... aside, are the monsters; avaricious, rapacious, planet-killers. There’s never any doubt that Cameron considers the Na’vi to be more human – freer of spirit and emotion, more connected to the world around them".  This connection to nature is seen not only through their respect for it but through the pulsing rhythm at the tree of souls.  This is when the Na'vi are physically one with nature, it is when a rippling light pulses around them as they sway together and it's this obvious connection and gratitude that they have to the 'earth' around them that makes the viewer feel they're more alive and more human than the mechanical, concrete 'planet-killers' human beings seem to be.

This film's narrative can be seen as unsubtle and perhaps unoriginal as it is similar to that of Disney's Pocahontas, but it is also a refreshing awakening to what is possible with CG animation.  The minute textures and details within the Na'vi's skin, the glorious blue hues within the glowing forest that literally pulsates with life.  A huge sand box that anything can happen in.  Avatar, despite its faults, is an inspiration to those who feel they want a little more from their life as it acts as a reminder that the life around us is precious and that selfishness and greed can only lead to a grey and lifeless future.

Jim Henson & Frank Oz's 'The Dark Crystal', 1982


The Dark Crystal is a landmark in film making as it was the very first fully animatronic feature length film and was directed by none other than perhaps the biggest name in puppetry, Jim Henson whose inspiration came from illustrator Brian Froud, most prominently known for his whimsical drawings of creatures such as faeries and goblins.

The film is a plethora of living, thriving creatures and landscapes that the audience can easily forget are puppets or matte paintings.  Kenneth B.Kidd describes Jim Henson and Brian Froud's intention for the production design as them setting "out to create an entirely new world with an ecology all its own for this 1982 film. "I remember" recalls Froud, "that in my earliest discussions with Jim Henson, we talked of a pantheistic world in which mountains sang to one another and forests were alive".  The audience are presented with exactly that, a living, breathing world of vibrant and fantastical creatures, plants and humanoids.  The director, Henson, and production designer, Froud, not only wanted to portray a beautiful world but attach an underlying contextual message. Kidd reveals that "Henson was so fascinated with ecology that in developing The Dark Crystal he went to extreme lengths to understand the world in which his characters would interact.  Couched in this ecological masterpiece is the issue of environmental ethics, of seeing environmental harmony and protection as good and environmental pillaging and oppression as bad."  It is this extreme attention to detail that allows something so visually encapsulating to not only pull the audience in to its aesthetics but guide them along with the imagery and narrative to learn that nature and all its bountiful life are good and those that would seek to destroy and ravage it as bad.



The target of the audience's disdain are the villainous and decrepit Skeksis, "the epitome of evil, pillaging the world for its resources for their uses, including draining the life force from other beings...in order to prolong their own lives".  For every one of these Skeksis is their binary opposite, known as the Mystics, a race of nature loving, humble creatures that draw their power from nature.  Not only are these characters contrasting when it comes to their actions but their political context as well.  The Skeksis are bent on using the non-renewable natural resources no matter the cost to the environment and those living in it, whereas the Mystics are presenting the need to preserve these resources and use renewable ones that don't ravage the land and maintain a natural balance.  Despite their interesting contextual relevance, the Skeksis are given much more screen time then the Mystics.  Their decaying features and skeletal hands combined with their huge silhouettes from their dirty regalia creates an immediate response of repulsion from the audience.  Not only are they visually disturbing but they seem to go out of their way to inflict pain on others and at one point the audience sees them suck the life out of a helpless podling.  Elycia Arendt reveals that: "According to the production designer of the film Brian Froud "[a]s a finished product, I found The Dark Crystal came across too heavy--it was too dark emotionally and visually". The Skeksis' support this interpreation because they are typically unpleasant and for a film that's been placed in the genre of  'children's film', are much too dark and monstrous.


Though the Skeksis are terrifying in appearance and nature, and could be seen as one of the reason's the film was so unsuccessful, the many other characters within the narrative are so visually stunning, from a production design perspective, they more than make up for it.  The central character name Jen is known as a 'Gelfling' which is much like a young elf might be portrayed.  Though he's central to the plot he isn't the most stimulating of characters. Kenneth Von Gunde reveals that "Henson discovered that while Jen was a central character around which everything else was constructed, he was "white-bread" pure - a boring goody-goody." Despite this, the many other jumping, galloping, roaring and flying creatures bring life to the film that more than makes up for Jen's "white-bread" portrayal.  James Robert Parish divulged that Brian Henson, Jim Henson's son, spoke of the procedure his father took when giving life to these creatures: " He would visualize what you could do with a puppet or a person in a costume before working on it.  The whole film is a series of experiments in hiding people in costumes, and creating movements that no one has ever seen before."  One example of a creature that moves in a way no audience member has ever seen before is the elegant and extraordinary Landstrider.  This animal is twice the height of the Gelfling riders and gallops on what should be incredibly clumsy legs stick-like legs.  Kenneth Von Gunden describes them as starting out as "Froud-inspired spiderlike creatures which moved by leaping. When Henson remembered that performer Robby Barnett could stiltwalk, he asked the young man to attempt to gallop on four stilts. When Barnett easily ran, Froud refined his original design, and the Landstriders were born."  This was a very intelligent decision as when the creatures are on film the viewer can hardly believe that people are inside them, a very cunning way to avoid the risk of clumsy, unrealistic movement that could have been a problem had they tried to control the creatures' externally.

The Dark Crystal was a wonderful achievement for the production designer and Jim Henson.  There's nothing like it and sadly there may never be, as this feature length, entirely human-less film, was a big financial disappointment at the box office.  Never has something so tangible come from something so whimsical.  Despite the weaknesses within some characters and perhaps in the plot it still lights a fire within the hearts of any viewers that grew up on similar Jim Henson films, such as Labyrinth, and inspires those who love something a little magical that there's more out there than just computer generated realism.

Wednesday, 17 November 2010

More Development Thumbnails...

These are to help me work out exactly what sort of angles I want so there's a mixture of different scenes:









It's getting there. I just need to refine them a little more before I'm certain which I'll use.

Sunday, 14 November 2010

Colour and Image Influences...


As I'm still working on the composition of my images I'm also getting myself a bit stuck when it comes to colour and style. However, I have been having a lot of influences from other artists:

Matt Gaser:


John Dickenson:


Tom Scholes:




For the inner caves I really like the idea of presenting it with a blue colour palette.  The look I'd really love is much like Matt Gaser's landscape at the top, where the image contains a lot of suggestive lines that add to the detail of the scene.  The next step is adding these colours and influences to my potential images.

Friday's Photoshop...


 I was at home for the weekend so I didn't have a chance to upload the images of my Photoshop work before the weekend but here's my progress:





I was generally happy with the height I'm managing to get with my images so far. I'm fairly confident that I can get the stalactites correct now so I can move on to the correct angles for my image.




Here I just had a quick go at adjusting the angle and seeing what looked strongest. They're not tidy but they are a quick way to just see what looks strongest. I don't plan on using these images as my final piece but I do think that in terms of angle the middle of the three above is stronger and the bottom would be better if I had a more upwards angle to display more of the ceiling.  I'd like to try this more upwards angle because my strongest previous thumbnail displayed that.