Pre Viz:
Original thumbnail:
Concept painting:
Wireframe model:
Untextured model:
UV Maps:Mask:
Chair:
The room's floor & walls:
Window:
Textured UV Maps, Colour and Bump:
Textured Model:
Light test:
Beauty Pass:
Ambient Occlusion Pass:Attempted ZDepth Pass, I ended up trying to do the lens focus manually in Photoshop and I think it worked out okay.
Matte Painting:
Final Image:
Not too bad. I'm worried it's too empty but I wanted a minimal scene to see if I could still make it feel uncanny so that's what I did. Not too bad!
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