Monday, 27 June 2011

Character Development (So Far)...

After Phil linked me a really great source for organising your character development I started thinking about what it is that I want from my characters, what I want the audience to see as soon as they look at them and what their traits should be.  The character I want to work on first is my 'noble plant-woman', but for now I'm renaming her Ursula, because, well, it's a mostly unpleasant name and I can't be bothered to type a triple barrel title every time I mention her :).

My first stop were the traits I wanted to visually portray.  She's bitter, spiteful and jealous so I want her to look physically sharp and pointed, as if she's made from thorns. Much like Maleficent from Sleeping Beauty, I want her to look as if she would be very beautiful but her personality has twisted her looks so she appears merciless and cold. To do this she'll have quite an angular face and big black emotionless eyes that appear endless when looked into and elegant but small lips that seem permanently creased. I want her to be 'crowned' with thorned horns that grow from her head as if she's become royalty through sheer will rather than through her blood line.  I want her to be a visual contrast, her features kept elegant and deer like but her frame is sharp and thin like a decrepit twisted tree.

Here are the first few sketches I did before research:




Here is where I thought I should look into face shapes and skeletal structure so she can actually look more believable. First off, as I want her to quite angular with deer like features, I looked into the skulls of deer and elks. Here are the images I worked from:

Deer:
 Elk:
Drawings:
The elk skull (the bottom two drawings) was the most attractive I think, because I love the way the antlers really dominate the skull.

The next step was to have a look at a human skull so I have something to reference from:



Though it isn't the best drawing of a skull it definitely made me more aware of the dominant shapes and bones in the human face, so I can better morph the two skulls together. My first attempt (bottom right) is a little bit too much like the guy from the Dungeon Keeper games but for the first general shape it's pretty useful.


This is the first face I've come up with so far using the research above. There's a lot more I want to try, such as going from super sharp and pointed to maybe a more subtle coldness, centred in the eyes and later the posture.  I'm feeling really positive now though, I think she's going to look pretty awesome once I work my way around the body and then roll on the other characters! :D

Friday, 24 June 2011

Decisions and an Influence Map...

I've decided that I'm going to continue with the characters I've designed, after all, it's only early days! They're barely near finished so it'd be a shame to abandon them now, especially when I like some of them so much!
SO! To get started I have an influence map for my spiteful plant woman:


(I had to shrink it a little so sorry if it's not the best quality)

There's still a lot of indecision at the moment towards how she'll actually end up looking. I plan to create many different versions of her before I decide how she should finally look and I'm already working on the head shape in my sketch book, so expect the scans soon!

This is the general plan for all the characters I want to continue with, and any others I come up with later. Experiments, tweaking, defining and then polishing (maybe followed by a bit more tweaking). Roll on experimentation! :D

For Future Reference: Jung Park...


Really nice environment design here! I love the use of lighting to highlight certain areas with a fiery or magical glow. The use of atmosphere and emptiness in the scenes really makes them much more atmospheric too. Really nice! :D

For Future Reference: Aleksi Briclot...


A really great variety of styles here, which I find fantastic. I especially love the almost dream-like glow that some of the Spawn panels and concept art has. Really strong, powerful silhouettes and figures, nice! :D

For Future Reference: Veronique Meignaud...


I really love this artist's use of colour in everything from character design to landscapes and it's all so painterly but detailed at the same time. I love it! Really something to aim for in my work (eventually) :)

For Future Reference: Omar Rayyan...


I love theeeessee!! They're a lovely mix of ridiculousness and magic, I just love them, like something John Bauer would've made if he'd been feeling a bit silly, I think. Lovely, lovely, lovely! :D

For Future Reference: Rob Alexander...

I got one of my friends to look through the Magic cards we have and list at any interesting artists I could use and there were lots, so prepare for the best ones, there'll be quite a few :P


Very soft and ethereal! I think I most enjoy the pencil-like drawings of characters and the gorgeous landscapes too.