Just to prove I made one :D
Friday, 17 December 2010
Thursday, 16 December 2010
While Working on Thumbnails...
Here are some of the images I've been drawing ideas from:
I'm at home at the moment so I can't upload my thumbnails until tonight when I'm back with my PC but there'll be plenty and I'll need as much feedback as I can get ! :D
Wednesday, 15 December 2010
Nuclear Tests...
Literally the scariest thing I think I've ever watched.
I really want to capture the moment that the bomb has just gone off. There's a tone of complete silence and weightlessness as everything light gets lifted off the ground. I think this would be incredibly unsettling, especially if it's done subtly and combined with an unnatural coloured light source.
Watch this space for my thumbnails! They'll be here promptly!
I really want to capture the moment that the bomb has just gone off. There's a tone of complete silence and weightlessness as everything light gets lifted off the ground. I think this would be incredibly unsettling, especially if it's done subtly and combined with an unnatural coloured light source.
Watch this space for my thumbnails! They'll be here promptly!
Tuesday, 14 December 2010
The Guide to my Project so far...
I'm afraid that due to my lovely housemates hogging all the bandwidth I can't get onto Scribd, or at least I can't get it to respond. So to make up for it I'm going to make as clear a guide as I can about everything I want to have in my project.
Here are the main images I'm looking at for the moment, put together in 3 influence maps:
Different artists work and old photos:
Screenshots from films:
Different decaying textures and camera positions:
Here is the link to the few thumbnails that I've managed to do:
I would say that what I really want to have in my final image is a feeling of nostalgia and dust. Like there was something happening there a long time ago but everyone left for some reason. One idea, which is shown in my thumbnails, is to have an upwards shot of a stairway and a door, perhaps at the top of the stairs which you can see just a little of the next room through.
Another idea I'm keen on is to have a room with a door on one of the walls which is ajar, and a series of old benches or chairs with a couple of old gas masks and papers just sitting around, decaying. I know I haven't drawn these up yet but that's because I've really struggled to make a decision about my final scene.
I'm really happy with how my research has been going, I've even got more films to watch and refer to but I've really got myself in a tizzy deciding exactly what I want for my final scene. I'm about 80% sure I want the decaying empty room with gas masks/chairs/flyers littered around I just NEED to get these drawn up in thumbnails so I can see exactly what works.
I also really like the idea of having hanging shaggy cloths/nets around but that will take more practice in Maya I think. It'll be great to have anything that can make this room look like it was once homely but for some unknown reason was abandoned.
Here are the main images I'm looking at for the moment, put together in 3 influence maps:
Different artists work and old photos:
Screenshots from films:
Different decaying textures and camera positions:
Here is the link to the few thumbnails that I've managed to do:
I would say that what I really want to have in my final image is a feeling of nostalgia and dust. Like there was something happening there a long time ago but everyone left for some reason. One idea, which is shown in my thumbnails, is to have an upwards shot of a stairway and a door, perhaps at the top of the stairs which you can see just a little of the next room through.
Another idea I'm keen on is to have a room with a door on one of the walls which is ajar, and a series of old benches or chairs with a couple of old gas masks and papers just sitting around, decaying. I know I haven't drawn these up yet but that's because I've really struggled to make a decision about my final scene.
I'm really happy with how my research has been going, I've even got more films to watch and refer to but I've really got myself in a tizzy deciding exactly what I want for my final scene. I'm about 80% sure I want the decaying empty room with gas masks/chairs/flyers littered around I just NEED to get these drawn up in thumbnails so I can see exactly what works.
I also really like the idea of having hanging shaggy cloths/nets around but that will take more practice in Maya I think. It'll be great to have anything that can make this room look like it was once homely but for some unknown reason was abandoned.
Monday, 13 December 2010
Some Thumbnails...
The few thumbnails I have so far:
They're mostly involving stairs and doors. This is definitely something I want to carry over to my final scene but I want to squeeze in a gas mask here and there. I was thinking I may go for more of a large empty room with a door to the side of it or at the end. I NEED to do more thumbnails before I can be sure, and I plan to, I've just been struggling to make decisions.
Maya's Getting Hairy!
And I like it! :D
All Bear fur: All Bison fur:
Bear and Bison 50/50.
All Sheep wool.
All Porcupine fur:
Bear Fur:
Global Density 50,000.
Global Density 5,000.
Global Density 50,000 and UVs 64.
Global density 50,000 with Baldness 0.182
Polar Bear fur:
Normal fur length.
Longer length.
Long length with black Lambert underneath.
Self Shade Darkness 0.2, 0.4, 0.6, 0.8 & 1.
Custom Furs:
Defaul fur with black lambert.
Default fur with ray tracing.
Checkered fur with high density.
High density Checkered fur with scraggle.
Checkered fur with clumping and scraggle.
Clumped and scraggled fur in strips.
Strips of high density scraggle with inclination.
Strips of high density fur with scraggle, roll and polar.
Strips of high density fur with scraggle and polar.
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