Monday, 31 October 2011
Some Face Work...
I need to give my characters faces, so I bit the bullet and this is what I have so far:
Maybe her torso is a little too broad, I think her left side needs drawing in a little,I'm not sure, but I'm pretty happy with her so far!
The bottom left and right faces are the ones I'm going for. They'll be similar to Haku's from Samurai Jack in that they'll have similarly exaggerated expressions. Due to Oni also being a shape-shifter I can use that to really push his emotions. Now, onwards! :D
Sunday, 30 October 2011
Neill Blomkamp's 'District 9', 2009...
Fig. 1 District 9 poster. |
Fig. 2 Wikus' struggle with his metamorphosis. |
This film is a great example of what can be achieved with a low budget and a lot of care and attention. District 9 was given $30 million, a fairly low budget for a feature film, but received revenue of almost 7 times more from its box office release. Despite the low funding the effects look absolutely stunning. The director had been in involved in the special effects for his previous short films, but the addition of WETA Workshop in New Zealand to the project meant that nothing in this science fiction film would appear at all fictional. Robert C. Ring expressed that "The special effects are superb, but they don't exist to be showcased. they are used to strengthen an engaging story." (Ring, 2011:94) All of the CGI and special effects look fantastic and real, it is clear that they were based on pre-existing objects to make them more believable, but they don't detract from the narrative. A narrative that explores the emotional struggle of the central characters and also the underlying racial issues associated with South Africa. As Ring goes on to explain, that "It's easy to pass District 9 off as a simple apartheid analogy, but its concerns are much broader than that. This is a film about the horror of great change. It is about being placed in a situation so dire that all you can do is fight, even though there's virtually no chance of escape. It is about hope and the disappointment of hope unfulfilled." (Ring, 2011:94-5) this 'great change' is visually represented by the horribly physical metamorphosis that Wikus, the main character, suffers through. Again, these effects look great but don't detract from the more serious issues that the film portrays.
Fig. 3 Welcome to District 9. |
Fig. 4 The alien experience. |
Overall, District 9 is a stunning example of the difference good design and art-direction can make to a film in the science-fiction genre. It is not only an exciting action adventure but a journey into humanity's fear of change and the cost it can have to those that suffer because of it.
List of Illustrations
Figure 1. District 9 (2009) District 9 poster. At: http://www.cinemablend.com/images/news/13485/_1244572297.jpg (Accessed on: 30/10/11)
Figure 2. District 9 (2009) Wikus' struggle with his metamorphosis. At:http://images.wikia.com/district9/images/9/92/District9pic3.jpg (Accessed on: 30/10/11)
Figure 2. District 9 (2009) Wikus' struggle with his metamorphosis. At:http://images.wikia.com/district9/images/9/92/District9pic3.jpg (Accessed on: 30/10/11)
Figure 3. District 9 (2009) Welcome to District 9. At: http://www.blogcdn.com/www.cinematical.com/media/2009/07/2009_district_9_003.jpg (Accessed on: 30/10/11)
Figure 4. District 9 (2009) The alien experience. At: http://popculturenerd.com/wp-content/uploads/2011/02/District-9-Flower.png (Accessed on: 30/10/11)
Bibliography
Ebert, Roger (2011) Roger Ebert's Movie Yearbook 2011. Missouri: Andrew McMeel Publishing LLC.
King, Stephen (2011) Danse Macabre. London: Hodder and Stoughton
Ring, Robert C. (2011) Sci-Fi Movie Freak. USA: Krause Publications.
Schürholz, Julian (2010) Mockumenting South Africa? Race and Segregation in"District 9". Germany: GRIN Verlag.
Friday, 28 October 2011
Maya Tutorials: Cartoon Character's Arms...
Tuesday, 25 October 2011
Maya Tutorial: Cartoon Character's Shoes...
Monday, 24 October 2011
Maya Tutorial: Cartoon Character's Trousers...
Sunday, 23 October 2011
Character Updates!
After Phil's comments I hopped back and made some changes:
Oni:
Inari:
Kitsune:
I want to start suggesting that Kitsune's very mouldable and flexible because she can shape-shift when she needs to, and I think this is getting there. Also, Instead of having her pure white I've taken Inari's colour scheme and given her a soft beige colour, which is much more appropriate and will also be more interesting when she Battle Cat's into her nine-tailed super-self.
More soon!
Oni:
I gave him ankles! Maybe they're not quite big enough yet but they're much better than they were. Also, I replaced his weird spindly finger toes with claws, which is always an improvement! :P However, I think he has too much 'wisp' all over him. Once it's reduced a little it will be just about right!
Inari:
The big one on the right I think is her final outfit. I'm sure It'll change when I add her props on and finish up her face design but it's nice to have something to work from now! :D
I want to start suggesting that Kitsune's very mouldable and flexible because she can shape-shift when she needs to, and I think this is getting there. Also, Instead of having her pure white I've taken Inari's colour scheme and given her a soft beige colour, which is much more appropriate and will also be more interesting when she Battle Cat's into her nine-tailed super-self.
More soon!
Some Expressions for Kitsune...
A Bit of Work on Oni...
He's definitely still a work in progress but his shape is much more like the one I'm after. He may become more hulking as I go and I'll keep most of the colour ideas but I think there's still a lot of refining to be done.
More Outfits for Inari (Comments Appreciated!)...
After the comments I received on my previous five costumes I thought I'd take what they liked most and have go at combining them. Here's what I have:
Saturday, 22 October 2011
Robert Wise's 'The Day the Earth Stood Still", 1951...
Fig. 1 The Day the Earth Stood Stood Still poster. |
Robert Wise's The Day the Earth Stood Still is still a charming and very well crafted science-fiction film. Though some elements have aged poorly (such as the heroine falling randomly on to a pile of deck chairs) the general design of the space ship and the alien warmth of Klaatu are just a couple of the reasons this film is still thoroughly enjoyable now.
Fig 2. A peaceful greeting. |
Fig. 3 Klaatu and Dr Barnhardt. |
Though this interpretation is perhaps more 'pro' atomic weapons, it is still an equally valid view. These pacifist figures must do something drastic themselves to prevent the world from its own demise. However, they do use means that are entirely harmless but still very intimidating for the world's population and though the stillness created is more literal than that of the aftermath of an atomic bomb, the fear created from them is equal. This fear is used against him in the media storm surrounding his actions. Shaw explains that the film "then shows how easy it is for the media to whip up public hysteria, to the point at which Klaatu is tracked down and killed like a wild animal. A few in the audience might even have seen Klaatu as a Chist-like figure persecuted for carrying a message of peace and willing to die to save the world." (Shaw, 2007:142) Though this reference is thinly veiled, Klaatu does sacrifice himself so the world can receive his message. He is hunted down and persecuted, much like Christ was, and his resurrection at the end of the film acts a seal to provide, those aware of Christ's resurrection, certainty that he is there to protect the world and to prevent us from harming ourselves further.
The Day the Earth Stood Still had some great characters that were played so well by the actors that they have not aged at all. The ship Klaatu lands in still looks great and gorgeously sleek, where perhaps his robot, Gort does not. All things considered though this was a thoroughly enjoyable film that paved the way for a lot of science-fiction movies today.
List of Illustrations
Figure 1. The Day the Earth Stood Still (1951) The Day the Earth Stood Still Poster. At: http://www.liveforfilms.com/wp-content/uploads/2011/01/day-the-earth-stood-still-poster-453x700.jpg (Accessed on: 22/10/11)
Figure 2. The Day the Earth Stood Still (1951) A peaceful greeting. At: http://dvdmedia.ign.com/dvd/image/daytheearthstoodstill_01.jpg (Accessed on: 22/10/11)
Figure 3. The Day the Earth Stood Still (1951) Klaatu and Dr. Barnhardt. At: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7tP14J6w3f1vzyoTyyfYlr8uNwWT4de3-iKijXtKwia7DZ3KFZMXol_7ZHzy0Erf7iIvfMosGjBbX2TsfOl3qYRzqU9NYp6DNnKUzJR42FwmZk44Mm6b60agn_UA9Gq6uAWB-KZ_bx0ms/s1600/43_onemorethingMrKlaatu_whatisthealternative.jpg (Accessed on: 22/10/11)
Bibliography
Barsanti, Chris (2011) Filmology: A Movie-a-Day Guide to the Movies You Need to Know. USA: Adams Media
Cranny-Francis, Anne (2005) MultiMedia: texts and contexts. London: SAGE Publications Ltd.
Lusignan Schultz, Nancy (1999) Fear itself: enemies real & imagined in American culture. USA: Purdue University Press.
Shaw, Tony (2007) Hollywood's Cold War. Edinburgh: Edinburgh University Press.
Thursday, 20 October 2011
Maya Tutorial: Cartoon Character's Shirt...
Wednesday, 19 October 2011
Inari's Clothing...
Character Design: Body Language...
This lesson was a lot of fun yesterday. It took everyone out of their comfort zone a little but I think it was a massive help when it comes to learning how to portray a character through a stick figure's body language alone.
Sherlock Holmes and Bumbling Watson, Hobo and Yuppie, "You're fired!"
Having a go at drawing facial expressions:
The expressions work okay I think but the face shapes are an example of how bad I am with consistency. It'll be great when I finally give my characters faces so I can see how crazy their expressions can get but I think the body language drawings were top this time.
Some Rough Character Drawings...
I'm trying to get used to the design of my characters now so that when it comes to drawing them I'll be able to do it without much thought. For these drawings I really just focused on Inari and Oni's body shape:
You can see by these drawings that her body shape is changing pretty much every time, but I think once I get her costume sorted and actually give her a face then I can look at the lengths of her body parts so I can start making rules about how everything should look. As for her sword, I started trying to draw that out on the train (which was just silly, you can't do lovely lines on a train!) so that's super rough and generic at the moment.
Above is the first drawing of Oni, I wanted him next to Inari so I can start making him the complete opposite of her.
It's good stuff to be getting on with though, so onwards! :D
Above is the first drawing of Oni, I wanted him next to Inari so I can start making him the complete opposite of her.
Justin gave me some really great advice for my characters yesterday. He suggested that I ramp up the 'spirit' side of the characters. Inari will be mostly human but magical so she isn't so bad, whereas Oni needs to look really not of this world and Justin explained that at the moment he is demon-like but he isn't looking much like he's from the spirit world, he's much too physical. So the plan is to make him bigger, meaner and more spirit-ey.
This is what I have so far, not much, but his shape is really starting to get there. Justin said that he could be more bulkier than The Hulk so that's what I plan to do! I'm going to play around with his proportions, making the tops of his arms and legs huge and the bottoms more tapered and thin. The shape is almost there though, and the magical side of things I though that his horns might not by physical at all, they may actually be floaty, fiery horns that change with his moods. Also, his belt across his chest that holds his magic evil amulet could be suspended by more magical floaty substances.
Monday, 17 October 2011
Rough Character Constructions...
As I'm lagging behind a bit on the actual drawing side of character design I decided to get the rough body shapes for my three characters up.
First is the hero, Inari:
Villain, Oni:
First is the hero, Inari:
I want her to seem young and nimble but strong. I tried basing it on images of Pocahontas and I'm actually quite happy with what I have. Her general shape is good enough and I like her colour scheme but her costume will definitely change a lot, I just wanted to give her something to get an idea down and I like the general idea but her sock things are maybe too long and her head scarf needs a lot of tweaking.
The same as previously, another image to get the rough body shape and colour scheme of the character and again I like both generally. His costume is definitely unfinished and I need to personalise both of the characters' props but I do really like his colouring. Another thing I want to change is his build, I don't think this is anywhere near bulky enough yet but I was just relieved to find his rough shape really.
Sidekick, Kitsune:
These are only slightly different to those I've previously drawn of Kitsune because I get very nervous when it comes to drawing animals. I'm inexperienced and they have more limbs that are funny looking in comparison to people but I had a go anyway. I quite like what I have to be honest, although it isn't much I think her general sweetness and slinkiness is there. I didn't play too much with colour here because I think she'll start off white, wearing her red scarf/collar, and she'll change depending on the circumstances (like a chameleon but more magical).
Now I have somewhere to start when it comes to personalising their props! Yay! :D
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