Wednesday, 31 October 2012

Pre Viz Animatic: Part Two...

Trying to adopt more of a 3 Act Structure:



It is better and there's definitely more of a feeling that he's being bullied here, but I'm not sure if it's enough. I'm not sure if all the sequences work now either, but let me know what you think! :)

Friday, 26 October 2012

Pre Viz Animatic...

I've been struggling a little with visualising the in-betweens and transitions so I jumped in Maya and put together a rough pre viz:


I think it's starting to work well. It's a little jerky and I think my timing could do with a little work, but I don't think it's too far off. Let me know what you think, any advice is much appreciated! :D

Thursday, 25 October 2012

Animation Reference...

After my tutorial with Alan it was clear that the animation is going to be tricky for me, but one way he recommended I could do it is to have key poses that the character would jump between. They would be the 45 & 90 degree angles of the character, similar to these animation examples below:




This style creates a kind of jerkiness that I think would really suit my character and its world. The animation wouldn't be quite as lo-fi as these examples, and if there's time it may even be smoothed out further, but it would have a real charm to it that I think would work a treat, especially as it seemed to work so nicely with my previous eye test! :)

Wednesday, 24 October 2012

Tweaking the Model...


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I added a few extra edges and then softened the normals to give him a smoother silhouette. I then went in and hardened a few select edges, such as a few on the sleeves, the bottom of the coat and the creases around the belt.

Tuesday, 23 October 2012

Modelling Our Hero: Part One...

Here's how his model looks at the moment:
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Looking good I think! I just put a few surface shaders on him to represent the colouring and style, keeping everything unsmoothed too because I like the sharp edges. Once he's got all his elements in there I'll see where to go next.  In the meantime, I'll be having a nose at some of the cartoons Alan recommended and making a post about their animation style, along with the very helpful advice from my tutorial today. :)

Animation Reference...

Some great reference for when I come to animating (Thank you Andriana! :D)

Monday, 22 October 2012

First Character Turnaround...

As I feel pretty confident that I understand how he would look in 3D space I've put together my first turnaround:

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I'm excited to get this started but I think the next job, before I get too far ahead of myself, is perfecting the Animatic. I'll get some advice there tomorrow during my tutorial! :)

Back Coat Ideas...

I didn't want the back of his coat to be completely plain so here are a few ideas:
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I forgot to number them again so, assuming they're 1-5, I quite like the panel on 5, maybe 4 too if it was a little wider. Let me know what you think too! :)

Sunday, 21 October 2012

First Piece of Concept Art...

Thought I'd start putting a few concept pieces together to really see our hero in his environment. Here's the first:

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Working quite nicely I think! Onwards! :D

Quick Environment Test...

Below are a couple of comparison images I've put together to see whether the black elements of the environment should be matte black or whether they should have a little of that pen texture on there too:

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Although I quite like the additional texture I think this world is one of solid colours. The pen does make the black areas seem a little more alien, which enhances the contrast between the white and the black, but it, along with the previous boil effect, might be too much. Let me know if you have any thoughts! :)

Face Animation Test...

Thought I'd have a go at testing how his face might be animated:


It works quite nicely I think. I used a few different groups of planes that have their visibility turned on and off to change the expression. I know it's still early days and the transparencies have outlines on them still, but little tests like this mean I get to see him start coming to life and that's really exciting! :D

Friday, 19 October 2012

Final Character Design?...

After taking into account everyone's feedback, this is how our hero looks:

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Here are a couple of test images:

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I think he's quite cute and sad, but let me know what you think too! :D

Mudbox Week 3 & 4...

Week 3 - Scarlett Johansson's lips (sort of):
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Week 4 - Anatomy  work:
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Thursday, 18 October 2012

Hair and Face Designs: Part Two...

Here I've taken the favourite faces from the feedback I received, along with the recommended hair, and played around with different eyebrows on each as the proportions stay the same (except for 2A, I moved the face a little lower there). Here are the results:

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I'm a little torn between keeping his face abstract to fit my style, which also allows the audience to project their emotions onto him, and still keeping him universal. Perhaps I'm reading too much into it and the two go hand-in-hand, either way let me know what your favourites are! :)

More Face and Hair Work...

Below I have all my previous face designs but with the shine taken from the eyes to make them matte:

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Here are some new hair designs after I adjusted the favourite faces according to the comments I received:

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I think the top 2 rows are the strongest here but I did come up a little short when it came to painted hair shapes. I'll keep working on this but any suggestions would be gratefully received. :)

Tidied Character Designs...

I think the scruffiness was perhaps an unnecessary addition because, as Phil pointed out, this character should be a kind of 'every man' and the advert should be universal so here are some tidier versions of the character:
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Each is slightly different in shape and has different features on his coat. I think 1 may be too bulky, I quite like 2 though. It's very difficult to choose between them as I so like the bell shapes of 2 and 4.

I'll get onto some more face and hair tests and again, all feedback is much appreciated! :D

Wednesday, 17 October 2012

A Few New Character Designs...

My newest attempts at shaping the hero of my animation:

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The four drawings on the left are the previous designs that I used as a basis,  and I think that he's coming along really nicely now. He's starting to have the right amount of hunch and I like how the arms just hang down like the unkempt trench coat. I want to give him a name soon, but hopefully this'll come along with the design process. Again, all feedback is much appreciated! :D

First Character Face Sheet...

Trying to keep it simple, here are the possible faces I have so far:

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Generally I like them.  I think the mouth works in some of them and I think I am drawn more to the eyes in 17-19, which is why I thought I'd try adding some features. I think I like the faces most where the mouth is small and low on the face, giving him the traditional 'long face' of someone upset.
It's going to be difficult to choose though so any feedback is much appreciated! :D

Tuesday, 16 October 2012

Some Character Development...

After getting my initial animatic done it's time to hone the design of hero of the story. Below are my most recent attempts at trying to understand and design this character:

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They're nice and it's starting to come together now but it's still not quite there.  To try and correct this I had a talk with Justin and he gave me a  lot of great advice:
  • To portray his anxious feelings he needs to seem more nervous, and more hunched over.
    • On edge all the time like a deer or a bird.
  • To support this his coat could also be dishevelled and untidy.
    • He's too busy worrying about things to take care of himself.
      • Coat could be lumpy, missing buttons, trailing belt, needs a good iron/clean.
    • Reinforce the feeling of neglect.
  • In the end the coat could be straightened out and clean to signify his control over his anxieties. Perhaps even adjust his proportions to seem more heroic.
  • The collar could be representative of him and his state of mind.
    • It could be a ying and yang to represent the conflict between the two states that are currently imbalanced. The collar could be dark and light greys instead of complete black and white to keep him visible in the black and white environment.
      • This could even be literally one half of him the light side and one the dark.
  • The final coat could again be different, perhaps more muted version of the previous coat using lighter greys.
Here's my work after Justin's advice:
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Here I tried to make him more hunched over, but perhaps it reads more like craning over rather than a hunched posture. The bottom two images are my first attempt at illustrating a before and after. The first is the more hunched and dirtied character and the second is the pristine, well balanced character at the end.

I think I need to do another page of illustrations based on Justin's help to really pin it down, but I also feel confident that I can take the advice and really run with it. Good stuff! 

Monday, 15 October 2012

Mudbox Week 1...

Week three was supposed to be here too but I think the computers hate loading the files up. Hopefully I'll have it up over the next day or so!

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Awesomesaurus
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Super Cow



First Animatic...





I was struggling a little to get all the transitions to work but I think I'm on the right lines here. I also missed out on fitting in one of my favourite thumbnails but as I work maybe I can get it in there later.

Thursday, 11 October 2012

Character Design Concepts...

Here are the ideas I have so far. I forgot to number them so if anyone fancies leaving me some feedback row 1 is #1-5 then row 2 is #6-10 from left to right:

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Using the idea that he's in a kind of trench coat and playing with the simple shapes from various trench coat styles. They're nice, although I think I prefer the bell shape more than the rounder ones and I quite like the more simplistic designs such as #6 and 7. Good stuff though! :D

Initial Newsprint Style Texture Tests...

These were my attempts at making a newsprint style texture in Photoshop:
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It didn't work well, I really don't like the idea of it being square so I downloaded some rasterizing software and it gave much nicer results:
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The white areas seemed too white so I added some more newsprint to the chest:
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I tried to blend the dots a little better by making some areas lighter than others:
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It's working well so far, even if it's a little blotchy at the moment, and I really like how the shadowed areas look. I didn't add any lights as I wanted to see if I could create the illusion of shadows and I think it's worked pretty nicely. I can see myself having a little trouble when it comes to keeping the dots matching up seamlessly but it should suit the world when it's done.

Wednesday, 10 October 2012

More Animated Texture Tests...

Here's a selection of pre-viz playblasts, some with some basic animation too (the 720p version is ideal as it can appear a little blurry otherwise):

It's getting exciting! I'm enjoying this, and although the animated texture might need a little work still, it is definitely starting to come together. :)

First Moving Texture Test...

It's an icky video but you can still see what I've been up to:


I'd like there to be a little more contrast between the black and the white but it's getting to look quite nice. There will be better, higher quality videos later tonight.

Tuesday, 9 October 2012

New Project Proposal...

First Thumbnail Ideas...

After my research I've put together a selection of thumbnails of sequences I might include in the narrative. They're all in pencil and marker pen as I found it the most appealing way to get the first few ideas down:

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I'm enjoying this thoroughly. The research I've got is great and I'm looking forward to creating more of these thumbnails and finally piecing it all together! :D

Bridget Riley Influence Map...

Just a small selection of Bridget Riley's work that I'd really like to draw influence from:

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The top left one was in colour but I tweaked the saturation and exposure to make it suit what I'm looking for a little better. I'm really looking forward to translating these in CG, I think I could have something pretty interesting!