Wednesday, 28 March 2012
Shells and Bones...
A few bits to populate the scene with:
I'll have the skull also joining these on the floor. Lots to do still though!
Tuesday, 27 March 2012
Monday, 26 March 2012
Lighting and Texturing Tests So Far...
This is my current scene:
These are all on going, it's just what I've been up to the last few days. Coming along nicely though :D
These are all on going, it's just what I've been up to the last few days. Coming along nicely though :D
Saturday, 24 March 2012
Skull Update...
Maya Tutorials: Week 23...
Progress Post...
I haven't posted anything in a while so I thought I should prove that I'm actually doing something :P
Human skull progress:
Cauldron Progress:
The shell is looking more like a screw than an actual seashell at the moment, but that's easily fixed. The skull and the cauldron are coming along nicely though! All going well currently, modelling-wise, so onwards! :)
Human skull progress:
And a shell:
Monday, 19 March 2012
Figurehead Model Progress...
She's looking very elegant at the moment too:
This has turned out surprisingly well for my first attempt at human modelling. It's not supposed to be too realistic because she will be a bit rotten when it comes to texturing. Also, I'm not necessarily going to smooth her, I've been softening the edges as it fits better with her being made from rotting wood. She's going to have a row of pearls pushed into her chest and a head band to act as some extra detail. The modelling has worked out surprisingly well and she's become much more elegant since yesterday. I'm looking forward to adding her final touches soon! :D
Sunday, 18 March 2012
Cauldron Update...
Okay it's getting to its final stages now which is great:
Silhouette 1 and 3 are only mildly different as 1 has spindly bits emerging from the ridges in the back shell. The reference for this is a combination of a scorpion shell and the beckonging seaweed curls. Th curls on the cauldron, seen best in the bottom images, are going to be a recurring theme, as well as the idea of having 6 of some things. The cauldron will have 6 legs, there are 6 tall beams around it. All because the Sea Witch is large part octopus and would have 6 legs and 2 arms.
Also, the back shell is now supported by the cauldron, it isn't moulded into it somehow, and the actual basin/pot part the sea witch would use is going to be half a shallow clam shell.
I think that once I get texturing and playing with lighting it'll sit really nicely in the scene. I've been playing around with the idea of having web-like transparency around the cauldron. There's a lot more experimentation to be done yet but it's looking good! I've been feeling really anxious about this project over the last week or so but things are looking up more now so, fingers-crossed, it'll all work out fine! :P
Maya Tutorials: Week 22...
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