Thanks for the help yesterday! Just another quick question though, if we have a zoom in our animation should we draw out every frame or can we use premiere pro?
I don't mind either way I just want to make sure I know 'the rules' before I do something silly :P
Thanks again! :D
Wednesday, 30 March 2011
Tuesday, 29 March 2011
@Phil, Quick Question...
I'm trying to breakdown my piece of music so I can time my animation with it. There's a bit right at the end that's really quick and I thought that maybe having a still image for every beat might be quite nice.
(42 seconds in)
The only thing is these will probably be my only still images in the whole animation. I don't know whether to match every beat or just have slow images maybe to contrast it?
I'm not sure, it's all very confusing and new!
(42 seconds in)
The only thing is these will probably be my only still images in the whole animation. I don't know whether to match every beat or just have slow images maybe to contrast it?
I'm not sure, it's all very confusing and new!
Fixed Homeworks...
Normal Walk:
Nimble Walk:
Bouncing Ball:
Bowling Ball:
Sadly there are shadows on them but you can pretty much see the improvement. There's a lot less sliding :D
Nimble Walk:
Bouncing Ball:
Bowling Ball:
Sadly there are shadows on them but you can pretty much see the improvement. There's a lot less sliding :D
Monday, 28 March 2011
Sunday, 27 March 2011
Friday, 25 March 2011
Walks in Premiere Pro...
This is meant to be nimble:
They both look the same but atleast they look better in premiere.
Animation Workshop Camera Exercise...
I think this is a pretty good representation of the space around my decanter.
Wednesday, 23 March 2011
Motion Drawings...
My selection of images from Friday's Animation Workshop that, I think, are the most effective at portraying movement:
Some are just shapes that I think are effective but I also think that's all you need sometimes :P
Attempts at a Walk Cycle...
They're not great and the video decided to squish itself :(
The first was literally my first attempt at a normal walk cycle and the second was my attempt at a nimble walk but to be honest, they look the same except the second one is a little bit better.
I think I know where I can improve now though, I sabotaged myself through anxiety but I made a rough draft of what my decanter may look like as how it moves:
This was my rough decanter walk cycle:
The first was literally my first attempt at a normal walk cycle and the second was my attempt at a nimble walk but to be honest, they look the same except the second one is a little bit better.
I think I know where I can improve now though, I sabotaged myself through anxiety but I made a rough draft of what my decanter may look like as how it moves:
This was my rough decanter walk cycle:
Here's my more interesting attempt at a decanter walk cycle with my decanter in it:
Tuesday, 22 March 2011
@Phil My IOR Post
I think you're already happy with my story and my first storyboard so here's my second attempt at an animatic, as I managed to fix it since I spoke to you on Monday :)
For my essay I thought about looking into the cultural contexts of Hayao Miyazaki's animations. I think it's a popular idea but it's also one I'm really interested in. I currently have Japanese Visual Culture: Explorations in the world of manga and anime to reference and I've also ordered 3 books in on the subject:
'Starting point 1979-1996' - "A hefty compilation of essays (both pictorial and prose), notes, concept sketches and interviews by (and with) Hayao Miyazaki. Arguably the most respected animation director in the world, Miyazaki is the genius behind Howl's Moving Castle, Princess Mononoke and the Academy Award-winning film, Spirited Away."
'Hayao Miyazaki : master of Japanese animation : films, themes, artistry' - "Offers an inside look at the works of Hayao Miyazaki, featuring preliminary sketches and scenes from his films"
'Studio Ghibli : the films of Hayao Miyazaki & Isao Takahata' - "Although their films are distinctly Japanese their themes are universal—humanity, community, and a love for the environment. No other film studio, animation or otherwise, comes close to matching Ghibli for pure cinematic experience. All their major works are examined here, as well the early output of Hayao Miyazaki and Isao Takahata, exploring the cultural and thematic threads that bind these films together."
For my essay I thought about looking into the cultural contexts of Hayao Miyazaki's animations. I think it's a popular idea but it's also one I'm really interested in. I currently have Japanese Visual Culture: Explorations in the world of manga and anime to reference and I've also ordered 3 books in on the subject:
'Starting point 1979-1996' - "A hefty compilation of essays (both pictorial and prose), notes, concept sketches and interviews by (and with) Hayao Miyazaki. Arguably the most respected animation director in the world, Miyazaki is the genius behind Howl's Moving Castle, Princess Mononoke and the Academy Award-winning film, Spirited Away."
'Hayao Miyazaki : master of Japanese animation : films, themes, artistry' - "Offers an inside look at the works of Hayao Miyazaki, featuring preliminary sketches and scenes from his films"
'Studio Ghibli : the films of Hayao Miyazaki & Isao Takahata' - "Although their films are distinctly Japanese their themes are universal—humanity, community, and a love for the environment. No other film studio, animation or otherwise, comes close to matching Ghibli for pure cinematic experience. All their major works are examined here, as well the early output of Hayao Miyazaki and Isao Takahata, exploring the cultural and thematic threads that bind these films together."
They haven't arrived yet so I can't say exactly what I'll be using from each but I was thinking I'd focus either on important themes and which films they appear in or just focus on certain films such. I was thinking of Princess Mononoke, Nausicaa and...I'm not really sure what else, maybe Porco Rosso as it's set in Spain in the post-war depression but any suggestions would be great. If this isn't a strong enough idea then obviously let me know, it was just something I thought would be interesting to research into.
Monday, 21 March 2011
Sunday, 20 March 2011
Animation Timeline (Under Construction) ...
Fig. 1 The Mascot and the Devil. |
Fig. 2 Winsor McCay and Gertie. |
Fig. 4 Image from Cinderella. |
1919 - Lotte Reiniger joined a group of male animators in 1919 but it wasn't until 1922 when she created her first fairy tale animations. Carmel Finnan and Christiane Schönfeld described her as being "today considered one of the most innovative pioneers of animation history." (Finnan, Schönfeld,2006:171) and it's clear why she is. Her first animation using silhouettes, Cinderella (1922), is completely silent and it still manages to capture the audience through its imagery. Jack Zipes expressed that she"pioneered the art of silhouette animation... even today the earliest of Reiniger's animations possesses a beauty and fascination that far transcends anything on offer from most animators of that era" (Zipes, 2011:73) The imagery created through her use of silhouettes is almost ethereal, especially when combined with the soft pastel toned background. All that is on the screen from the biggest tree to the smallest bird is beautifully crafted, with simple shapes that say more than a realistic drawing can. Rudolf Arnheim believes that "Everything is caricatured, but with so much sensitivity to the real nature of each creature that the accentuation never becomes a distortion." (Arnheim, 1997:142) This is especially seen with the ugly step sisters. Though they are grotesque in both appearance and personality, they are also very delicately crafted and designed figures. He goes on to say that "The moveable silhouette charmingly maintains the right balance between the product of art and life; we believe it enough to be enthralled, and we do not believe it enough to get the goose bumps we get when experiencing the supernatural." (Arnheim, 1997:141) There are no creepy uncanny elements to these animations, the audience enjoys them even at their most gory, and it's because of that the animations can be really enjoyed as pieces of art as well as brave visual narratives.
Fig. 5 Image from The Nutcracker Suite in Fantasia. |
1923 - Disney Studios was first founded in 1923, where the Disney brothers filmed their first live action and animated films. A few years later Walt Disney moved into a bigger site and expanded their work by employing other animators along with themselves. James W. Roman believes that "He pushed the envelope of technical innovation adding new dimensions to his animated characters and themes" (Roman, 2009:318) This is seen through out his history starting with Steamboat Willie (1928), the first animation with sound. Not long after this the Disney studio released Snow White and the Seven Dwarfs in 1937, the very first feature length animation. One of the most unique examples of Disney's innovation is Fantasia (1940), a two hour long experience that consists of many short animations designed for a piece of classical music. It's because of this that A. Bowdoin Van Riper explained that "Fantasia, released in 1940, was perhaps the most overtly fantastical of Disney's early animated features." (Van Riper, A. Bowdoin. 2011:4) Fantasia was no ordinary Disney animation, it was beautifully crafted to combine abstract images while keeping the same 'Disney aesthetic'. It is because of Disney's bold decision to create Fantasia as an animated theatre production that meant he, according to Eric Loren Smoodin, "came to be perceived as the consummate artist, the perfect combination of the corporate and the creative." (Smoodin, 1994:6). Disney not only orchestrated these stunning visual ideas but he knew how to market them, providing each viewer with a special programme for its release. Sadly though, it wasn't until much more recently that Fantasia won the acclaim it deserved.
Fig. 6 Image from Pas De Deux. |
Fig. 7 Image from Dimensions of Dialogue. |
1964 - Jan Svankmajer, as put by Graeme Harper and Rob Stone, "is one of the most significant living directors of non-mainstream and experimental film animation." (Harper, Stone, 2007:60). His works, such as Dimensions of Dialogue from 1982, love to feature the uncanny, the use of familiar, everyday objects and situations that become twisted and unnatural. They tend to consist of 'people' or parts of them, and their interactions with each other that are incredibly exaggerated but there can be no dialogue. As Michael Richardson explains "Svankmajer's films might be said to be 'anti-dialogic'...In formal terms, meaning is rarely conveyed by means of dialogue, and many of Svankmajer films are without speech at all...characters rarely speak to one another, more often communicating by means of signs and gestures." (Richardson, 2006:124) This is all he needs as his puppets say more through their appearance than they cold in a line of dialogue. It's his use of puppets in his stop-motion animations and their unusual surroundings that make the animations so dark but satisfying to watch. According to Tony Williams and Steven Jay Schneider "Svankmajer has always rejected advanced "state of the art" animation technologies - including computer animation that is, in most quarters, a very hot area today." (Schneider, Williams, 2005:261) Choosing his gruesome and surreal puppets over anything technology could represent means that his work will always be tangible and easy for the audience to relate to as he will continue to use everyday objects within his animations. They go on to mention that "The historical detachment, the curious oddity of these objects is well suited to strengthen the atmosphere of subtle horror Svankmajer likes to conjure." (Schneider, Williams, 2005:261) The audience is never sure of the period of his works as he uses a variety of old and new objects in his work, it is this that unlocks that uncanny fear in the audience and really makes them feel uncomfortable when watching the unnatural interactions on screen.
1978 - Jiri Barta is a wonderful animator, despit their being little known about him and his works. One animation that is incredibly beautiful though is the 1985 feature-length animation The Pied Piper of Hamelin. François Penz and Maureen Thomas divulged that Jiri "carved 16 puppets and 170 sets in walnut, giving his images the hard-edged, grotesque quality of gothic woodcuts." (Penz, Thomas, 2003:5) This technique worked as this animation truly resembles these woodcuts and it adds to the gothic and nostalgic tone of this well known folk-tale. This gothic tone is reminiscent of the first horror film The Cabinet of Dr.Caligari where the sharp angles and tight spaces create a sense of tight space, that the town we're in is really tiny and overcrowded. Jack Zipes believes that Barta "does not hesitate to prove the dark side of "The Pied Piper"...Barta is much more concerned with revealing the materialism of the entire populace of a medieval town...they are infected by petty greed not by rats." (Zipes, 2011:213) This is indeed supported by the Gothic and claustrophobic aesthetic, much like in German Expressionism, it is used as a metaphor, to draw attention to what's within the characters rather than what can simply be seen. The only character to be represented as innocent is a beautiful, soft female dressed all in white who is later killed by the greed that surrounds her. Barry Purves believed that "Jiri Barta's extraordinary, dark and viscious animated wood-carving version came along and became perhaps the definitive version of the story" (Purves, 2008:228)
This is possibly true as not only is it an accurate telling of the tale but in its subtext it draws attention to the grotesque effect that greed has and how it can destroy people.
Fig. 9 Image from Street of Crocodiles. |
1979 - Brothers Quay are incredibly shy but superbly talented animators. Their work being as eccentric as it is perfectly formed they can comfortably rest as two of the most inspiring animators currently working. Their animation Street of Crocodiles (1986) is a delicate balance of the grotesque and the elegant. The uncanny, hollow dolls that seem to worship anything organic combined with the intricately textured sets make a beautifully surreal whole that is unlike anything else. The brothers explain that "miniature sets and backgrounds are as carefully considered as the characters they portray..'[we] ask our machines and objects to act as much as if not more than the puppets'" (Faber, Walters, 2004) This is clear for the audience to see as tiny parts of this delicate set, such as the miniature screws, begin to spin as if by magic as the characters travel through them. Barry Purves expressed that "The films are shot making great use of focus, picking out the texture in a pile of dust and making it look beautiful and significant, or the focus being sharp on a screw twisting up out of a floorboard, giving and inanimate object such presence, even a character." (Purves, 2008:149) Their use of camera exceeds anything seen in stop-motion previously. The audience can be moved from watching the protagonist travelling through this uncanny environment and then be shown the tiniest specks of dust as they dance in the light. To see such detail is so stunning in an animation as sets can sometimes become second place to the puppets. John S. Krasner explains that the brothers' "exquisite sense of detail and decor, openness to spontaneity and use of extreme close-ups have enchanted audiences worldwide, and their innovations contributed a unique sense of visual poetry to animated film." (Krasner, 2008:18) Which is definitely true. The audience has fallen down the rabbit hole and into a world where your worst nightmares can become your friends.
Fig. 10 Image from When the Wind Blows |
Fig. 11 Image from The Tune |
Fig. 13 Image of curious Wall-E. |
1984 - Pixar is the first animated film company to create computer generated feature length films. The very first was as early as 1984 called Andre and Wally B. The most amazing thing about this animation, and what is still true today, is how they manage to put such personality and humour into these completely virtual characters. Robert Velarde believes that Pixar "calls our attention back to the almost forgotten world of virtue. We sympathise and perhaps even empathise with the characters in Pixar films because we relate to their struggles." (Velarde, 2010:10) One of the most convincing characters that does this is the adorable Wall-E in the 2008 film of the same name. It's a small robot that compacts rubbish into cubes and yet its given a personality and even a gender without it ever using conventional dialogue. This film not only has beautiful characters but the soundtrack is also important, M. Keith Booker explains "Hello, Dolly!, of course, is important to the overall feel of WALL-E, serving as a perfect symbol of the film's postmodern nostalgia." (Booker, 2010:106) Wall-e has been left all alone on earth to clear this garbage and he is constantly gathering remains of what civilisation once was. The music is from a film that, to the present audience, feels nostalgic so they are feeling exactly how Wall-E must be. Not only is Pixar's characterisation amazing but their work ethic is equally so. Matthias Nuoffer reveals "The way Pixar wants people to see it is that there is always something you do not know yet but you can learn." (Nuoffer, 2010:6) Their films are always improving whether it's visually of emotionally and this holds great things for them in the future.
Fig. 12 Image from The Illusionist. |
1998 - Sylvain Chomet's animations are incredibly elegant and their stories contain matters from real life. One of the most prominent features of his films though, is despite the use of almost no dialogue the characters still ooze their own personality and emotions. Chris Barsanti, while talking about The Triplets of Belleville (2003) by Chomet, explains "There is little dialogue throughout Chomet's film, but with a storytelling style that harkens back to early Walt Disney films and the silent cinema, none is needed." (Barsanti, 2011:82) This is true, the films he makes are so full of beauty and grace that no words are actually needed. Jerry Beck mentions that "Chomet describes his style as being based on mime and character acting, an being influenced by live camerawork to animation." (Beck, 2005:292) This is clear within all of his films. There are stunning camera shots that mimic reality but the scene they're showing is in fact a beautifully crafted CG and hand drawn set that is more glorious than real life. The characters are placed in these amazing environments and though you would think that maybe they would be lost within it, their character design is so fantastic that they can stand confidently within it. Their silhouettes, as soon as you see them, give away the personality and lifestyle of that character, without any explanation. Chomet explained: "I think the characters are quite convincing because of their shape and also probably because they have lives on their own. They have a story and they are just like us - they live, they suffer, they exist, they can get hurt, and they are so natural." (Alexander, Schumer, Sullivan, 2008:106) The Illusionist (2010) is a wonderful example of this as the characters are all unique but realisitc. Their situations are ones that the audience can relate to, their struggles are more than common and it's this grounding in reality that makes Chomet's pieces of art so important.
List of Illustrations
Figure 1. The Mascot (1933) The Mascot and the Devil. At: http://www.sensesofcinema.com/2004/cteq/starewicz_mascot/ (Accessed on: 19.03.11)
Figure 2. Gertie the Dinosaur (1914) Winsor McCay and Gertie. At: http://de.academic.ru/dic.nsf/dewiki/515163 (Accessed on: 19.03.11)
Figure 4. Cinderella (1922) Image from Cinderella. At: http://d.imagehost.org/0709/cinderellahand.png (Accessed on: 17.03.11)
Figure 5. Fantasia (1940) Image from The Nutcracker Suite in Fantasia. At: http://www.cornel1801.com/video/AN03FA01/mo02.jpg (Accessed on: 17.03.11)
Figure 6. Pas De Deux (1968) Image from Pas De Deux.At: http://themoviedoc.tumblr.com/post/1264268219/pasdedeux (Accessed on: 19.03.11)
Figure 7. Dimension of Dialogue (1982) At: http://www.listal.com/viewimage/170754 (Accessed on: 19.03.11)
Figure 8.The Pied Piper of Hamelin (1985) Image from The Pied Piper of Hamelin. At: http://www.filmwalrus.com/2008/05/review-of-pied-piper-of-hamelin-1985.html (Accessed on 24.03.11)
Figure 9. Street of Crocodiles (1986) Image from Street of Crocodiles. At: http://www.dvdverdict.com/reviews/phantommuseums.php (Accessed on 24.03.11)
Figure 10. When the Wind Blows (1986) Image from When the Wind Blows. At: http://www.dvdactive.com/reviews/dvd/when-the-wind-blows.html (Accessed on: 27.03.11)
Figure 11. The Tune (1992) Image from The Tune. At: http://blogs.indiewire.com/theplaylist/archives/ten_animated_films_even_more_gloriously_weird_than_rango/ (Accessed on: 27.03.11)
Figure 12. The Illusionist (2010) Image from The Illusionist. At: http://www.themovieadvocate.com/2011/02/illusionist.html (Accessed on: 07.04.11)
Figure 13. Wall-E (2008) Image of curious Wall-E. At: http://thebrandbuilder.files.wordpress.com/2008/06/walle_20080626112252.jpg (Accessed on: 07.04.11)
Bibliography
Alexander, Gary, Schumer, Kate, Sullivan, Karen (2008) Ideas for the animated short: finding and building stories. Oxford: Focal Press
Allon, Yoram, Cullen, Del, Patterson, Hannah (2002) Contemporary North American film directors: a Wallflower critical guide. London: Wallflower Press.
Baker, Barbara, Briggs, Raymond (2006) The way we write: interviews with award-winning writers. London: Continuum.
Barsanti, Chris (2011) Filmology. USA: Adams Media.
Beck, Jerry (2005) The animated movie guide. Chicago: Chicago Review Press.
Beckerman, Howard (2003) Animation: the whole story. New York: Allworth Press.
Booker, M. Keith (2010) Disney, Pixar, and the hidden messages of children's films. California: ABC-CLIO
Boscaro, Adriana, Lidin, Olof G. (1991) Rethinking Japan: Literature, Visual Arts & Linguistics. Folkestone: Japan Library Limited.
Faber, Liz Walters, Helen (2004) Animation unlimited: innovative short films since 1940. London: Laurence King Publishing.
MacFadyen, David (2005) Yellow crocodiles and blue oranges: Russian animated film since World War Two. Canada: McGill-Queen's University Press.
Lenburg, Jeff (2006) Who's who in animated cartoons: an international guide to film & television's award-winning and legendary animators. Milwaukee: Hal Leonard Corp.
Levy, David B. (2006) Your career in animation: how to survive and thrive. New York: Allworth Press.
Nuoffer, Matthias (2010) The Way They Do Things Around There: An Analysis of the ‘Pixar Culture’. Norderstedt: GRIN
Penz, François, Thomas, Maureen (2003) Architectures of illusion: from motion pictures to navigable interactive environments. Bristol: Intellect Books.
Queiroz, Rida, Wiedemann, Julius (2004) Animation now! Köln: Taschen.
Van Riper, A. Bowdoin (2011) Learning from Mickey, Donald and Walt: Essays on Disney's Edutainment Films. North Carolina: McFarland & Company, Inc
Velarde, Robert (2010) The Wisdom of Pixar: An Animated Look at Virtue. Illinois: InterVarsity Press
Figure 1. The Mascot (1933) The Mascot and the Devil. At: http://www.sensesofcinema.com/2004/cteq/starewicz_mascot/ (Accessed on: 19.03.11)
Figure 2. Gertie the Dinosaur (1914) Winsor McCay and Gertie. At: http://de.academic.ru/dic.nsf/dewiki/515163 (Accessed on: 19.03.11)
Figure 4. Cinderella (1922) Image from Cinderella. At: http://d.imagehost.org/0709/cinderellahand.png (Accessed on: 17.03.11)
Figure 5. Fantasia (1940) Image from The Nutcracker Suite in Fantasia. At: http://www.cornel1801.com/video/AN03FA01/mo02.jpg (Accessed on: 17.03.11)
Figure 7. Dimension of Dialogue (1982) At: http://www.listal.com/viewimage/170754 (Accessed on: 19.03.11)
Figure 8.The Pied Piper of Hamelin (1985) Image from The Pied Piper of Hamelin. At: http://www.filmwalrus.com/2008/05/review-of-pied-piper-of-hamelin-1985.html (Accessed on 24.03.11)
Figure 9. Street of Crocodiles (1986) Image from Street of Crocodiles. At: http://www.dvdverdict.com/reviews/phantommuseums.php (Accessed on 24.03.11)
Figure 10. When the Wind Blows (1986) Image from When the Wind Blows. At: http://www.dvdactive.com/reviews/dvd/when-the-wind-blows.html (Accessed on: 27.03.11)
Figure 11. The Tune (1992) Image from The Tune. At: http://blogs.indiewire.com/theplaylist/archives/ten_animated_films_even_more_gloriously_weird_than_rango/ (Accessed on: 27.03.11)
Figure 12. The Illusionist (2010) Image from The Illusionist. At: http://www.themovieadvocate.com/2011/02/illusionist.html (Accessed on: 07.04.11)
Figure 13. Wall-E (2008) Image of curious Wall-E. At: http://thebrandbuilder.files.wordpress.com/2008/06/walle_20080626112252.jpg (Accessed on: 07.04.11)
Bibliography
Alexander, Gary, Schumer, Kate, Sullivan, Karen (2008) Ideas for the animated short: finding and building stories. Oxford: Focal Press
Allon, Yoram, Cullen, Del, Patterson, Hannah (2002) Contemporary North American film directors: a Wallflower critical guide. London: Wallflower Press.
Arnheim, Rudolf (1997) Film essays and criticism. Wisconsin: The University of Wisconsin Press.
Baker, Barbara, Briggs, Raymond (2006) The way we write: interviews with award-winning writers. London: Continuum.
Barsanti, Chris (2011) Filmology. USA: Adams Media.
Beck, Jerry (2005) The animated movie guide. Chicago: Chicago Review Press.
Beckerman, Howard (2003) Animation: the whole story. New York: Allworth Press.
Booker, M. Keith (2010) Disney, Pixar, and the hidden messages of children's films. California: ABC-CLIO
Boscaro, Adriana, Lidin, Olof G. (1991) Rethinking Japan: Literature, Visual Arts & Linguistics. Folkestone: Japan Library Limited.
Evans, Gary (2001) In the national interest: a chronicle of the National Film Board of Canada from 1949 to 1989. Canada: University of Toronto Press.
Faber, Liz Walters, Helen (2004) Animation unlimited: innovative short films since 1940. London: Laurence King Publishing.
Finnan, Carmel, Schönfeld, Christiane (2006) Practicing modernity: female creativity in the Weimar Republic. Germany: Königshausen & Neumann
Harper, Graeme, Stone, Rob (2007) The unsilvered screen: surrealism on film. London: Wallflower Press.
Krasner, Jon S. (2008) Motion graphic design: applied history and aesthetics. Oxford: Focal Press.
MacFadyen, David (2005) Yellow crocodiles and blue oranges: Russian animated film since World War Two. Canada: McGill-Queen's University Press.
Lenburg, Jeff (2006) Who's who in animated cartoons: an international guide to film & television's award-winning and legendary animators. Milwaukee: Hal Leonard Corp.
Levy, David B. (2006) Your career in animation: how to survive and thrive. New York: Allworth Press.
Nelmes, Jill (2003) An introduction to film studies. London: Routledge
Nuoffer, Matthias (2010) The Way They Do Things Around There: An Analysis of the ‘Pixar Culture’. Norderstedt: GRIN
Penz, François, Thomas, Maureen (2003) Architectures of illusion: from motion pictures to navigable interactive environments. Bristol: Intellect Books.
Purves, Barry (2008) Stop motion: passion, process and performance. Oxford: Focal Press.
Queiroz, Rida, Wiedemann, Julius (2004) Animation now! Köln: Taschen.
Richardson, Michael (2006) Surrealism and cinema. New York: Berg
Roman, James W. (2009) Bigger than blockbusters: movies that defined America. USA: Greenwood Press.
Rosenthal, Alan (1972) The new documentary in action: a casebook in film making. California: University of California Press
Smoodin. Eric Loren (1994) Disney discourse: producing the magic kingdom. New York: Routledge
Telotte, J. P. (2010) Animating space: from Mickey to Wall-E. Kentucky: The University Press of Kentucky.
Van Riper, A. Bowdoin (2011) Learning from Mickey, Donald and Walt: Essays on Disney's Edutainment Films. North Carolina: McFarland & Company, Inc
Velarde, Robert (2010) The Wisdom of Pixar: An Animated Look at Virtue. Illinois: InterVarsity Press
Wells, Paul (2004) The horror genre: from Beelzebub to Blair Witch. London: Wallflower Press.
Williams, Tony, Schneider, Steven Jay (2005) Horror international. Michigan: Wayne State University Press.
History of Disney Studios: http://studioservices.go.com/disneystudios/history.html
Williams, Tony, Schneider, Steven Jay (2005) Horror international. Michigan: Wayne State University Press.
Zipes, Jack (2011) The Enchanted Screen: The Unknown History of Fairy-Tale Films. NewYork: Routledge.
Thursday, 17 March 2011
3 Images to Sum up my Narrative...
I think this about sums it up. I was really unsure as to what middle and end image I should use but I think these are about as near to being right as I'll get :)
Wednesday, 16 March 2011
First Storyboard for My Animatic...
Which ending...
Messy or triumphant? I'm not sure.
I just need to put these into premier pro and I'll see what bits need to be removed in order to make it a minute in length and that also means I can arrange it with the music better too :D
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